/**
 * Top rank and player data will sync after map change.
 */

new bool:SaveProcess;

/* Player Data */
new PlayerWinsData[MAXPLAYERS + 1] = {0, ...};
new bool:IsActive;

#if defined SQL_SUPPORT
    new PlayerPlaceData[MAXPLAYERS + 1] = {0, ...};
    new TotalWinners = 0;
#endif

#if defined SQL_SUPPORT
    new Handle:FwdLoadRank = INVALID_HANDLE;
    new Handle:FwdLoadPlayerWins = INVALID_HANDLE;
    new g_cfgHandicapTopWins = 0;
#endif

new bool:g_PlayerWinsLoaded[MAXPLAYERS + 1] = {false, ...};

