"est_admin_config"  
{
// ***************************************************
// ***************************************************
// **               Est_Admin_Config                **
// ***************************************************
// ***************************************************
// **            Coded By HOLLIDAY                  **
// **                Version .2.0.                  **
// ***************************************************
// ***************************************************
// **           http://bamheadshot.com              **
// ***************************************************
// ***************************************************
// **        http://source-scripts.com.com          **
// ***************************************************
// *************     Est Settings   ******************
// ***************************************************
	"est_settings"
	{
	  "adminmenu_command"     "est_admin"    //command to open main admin menu
	  "admin_command"         "est_command"  //command to activate admin features
	  "delete_props"          "est_delete"   //command to delete props in view
	  "admin_say_command"     "$"            //admin chat prefix. example: $ hi
    "admin_only_say"        "$$"           //admin only chat prefix. example: $$ hi
    "private_say"           "#"            //private chat prefix.example: # <playersname> <message>
		"admin_prefix"	        "[ADMIN]"      //prefix that will show when an admin uses admin chat
	}
// ***************************************************
// *************     Menu Sounds    ******************
// ***************************************************
  "est_menu_sounds"
  {
    "mainmenu"             "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the main admin menu
    "player_management"    "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the player_management menu
    "server_settings"      "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the server_settings menu
    "features"             "ambient\machines\keyboard2_clicks.wav" //sound that plays when opening the features menu
    "weapon_abilities"     "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the weapon_abilities menu
    "server_settings"      "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the server_settings menu
    "world_settings"       "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the world_settings menu
    "speed_menu"           "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the speed_menu menu
    "knife_abilities"      "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the knife_abilities menu
    "propmenu"             "ambient\machines\keyboard3_clicks.wav" //sound that plays when opening the propmenu menu
  }
// ***************************************************
// *     Reasons to give for kicking a player,       *
// ***************************************************
  "kick_reasons"
  {
    "1" "just because"
    "2" "hacking"
    "3" "spaming"
    "4" "breaking rules"
    "5" "spawnkilling"
    "6" "haha"
    "7" "oops!"
  }
// ***************************************************
// *    minutes to ban a player,(0=permanant)        *
// ***************************************************
  "bantimes"
  {
    "1" "5"
    "2" "10"
    "3" "20"
    "4" "30"
    "5" "60"
    "6" "120"
    "7" "520"
    "8" "1000"
    "9" "0"
  }
// ***************************************************
// *    amount of damage to damage a player,         *
// ***************************************************
  "damage"
  {
    "1" "0"
    "2" "1"
    "3" "5"
    "4" "20"
    "5" "50"
    "6" "100"
    "7" "500"
  }
// ***************************************************
// *   amount of time to drug a player,              *
// ***************************************************
  "drugplayer"
  {
    "1" "1"
    "2" "3"
    "3" "5"
    "4" "10"
    "5" "15"
    "6" "20"
    "7" "25"
    "8" "30"
  }
// ***************************************************
// * scripts that admins can load, reload and unload *
// ***************************************************
  "scripts"
  {
    "1"  "slingshot"
    "2"  "mugmod"
    "3"  "est_admin"
    "4"  "est_effects"
  }
// ***************************************************
// *             speed menu options.                 *
// ***************************************************
  "speedmenu"
  {
    "1" "1"
    "2" "2"
    "3" "3"
    "4" "4"
    "5" "5"
  }
// ***************************************************
// **********  Settings for Force Field   ************
// ***************************************************
  "forcefield"
  {
    "basespread"      "100"                     //width of the forcefield effect
    "magnitude"       "400"                     //pushforce from the forcefield
    "radius"          "100"                     //radius of the forcefield
    "SmokeMaterial"   "particle\smokestack.vmt" //material of the forcefield effect
  }
// ***************************************************
// **********  Settings for Helicopter    ************
// ***************************************************
  "helicopter"
  {
    "real_explosions"  "0"            //do the explosions cause real damage.  (1= yes 0 = no)
    "weapon"           "weapon_m249"  //weapon givin when helicopter is used
  }
// ***************************************************
// **********  Settings for Infrared Vision  *********
// ***************************************************
  "wallhack"
  {
    "overlay"  "effects/combine_binocoverlay"  //overlay to use when WallHack is Active (0 = Desabled)
    "CTmodel"  "VGUI\gfx\VGUI\gign.vmt"        //image to use for CT
    "Tmodel"   "VGUI\gfx\VGUI\arctic.vmt"      //Image to use for T
  }
// ***************************************************
// **********     Settings for Portal        *********
// ***************************************************
  "portal"
  {
    "model"   "models\props_combine\breentp_rings.mdl"         //model for portal
    "model2"  "models\props_combine\breentp_rings.mdl"         //model for portal2
    "overlay" "Effects/tp_eyefx/tpeye3.vmt"                    //overlay
    "sound"   "ambient/levels/citadel/portal_beam_shoot3.wav"  //sound 
  }
// ***************************************************
// **********  Settings for Knife Abilities  *********
// ***************************************************
  "knife_ability"
  {
    "explode_damage" "40"    //amount of damage caused by the explosion
    "freeze_time"    "2"     //amount of time to freeze a player
    "burn_time"      "4"     //amount of time to burn a player
  }
// ***************************************************
// *               Exploding Shots                   *
// ***************************************************
  "exploding_shots"
  {
    "real_explosions"  "1" //Explosions or effects 0 = effects 1 = Explosions
  }
  
// ***************************************************
// *                  Rapid Fire                     *
// ***************************************************
  "rapid_fire"
  {
    "ammo"  "900" //amount of ammo to give player when rapid fire is selected
  }
  
// ***************************************************
// *                   Flames                        *
// ***************************************************
  "flames"
  {
    "burn_time" "3" //amount of time to burn a player
  }
// ***************************************************
// *                world_settings                   *
// ***************************************************
  "world_settings"
  {
  	"est_skyname"		"sky_day03_03"  //sv_skyname
		"light_style"		"c"             //lightstyle. A-Z (a = darkest, z = brightest)
  }
// ***************************************************
// *                    MAPS                         *
// ***************************************************
  "maps"
  {
    "1" "de_dust"
    "2" "de_dust2"
    "3" "de_port"
    "4" "de_aztec"
    "5" "de_westwood"
  }
// ***************************************************
// *                    Sounds                       *
// ***************************************************
  "sound"
  {
    "Holy Shit"      "female/holyshit.mp3"  
    "Wicked Sick"    "quake/wickedsick.mp3"  
    "Alert"          "npc/stalker/go_alert2a.wav"  
    "Voting"         "admin_plugin\actions\startyourvoting.mp3"  
    "Laugh"          "admin_plugin\laugh.wav"  
    "Damn It!"       "vo/eli_lab/al_dogairlock01.wav" 
    "Gasp"           "vo/npc/alyx/gasp02.wav"  
    "Come Out"       "bot/come_out_wherever_you_are.wav"  
    "Br Laugh"       "vo/citadel/br_laugh01.wav"  
    "Madlaugh"       "vo/ravenholm/madlaugh02.wav"  
    "Madlaugh2"      "vo/ravenholm/madlaugh03.wav"  
    "Madlaugh3"      "vo/ravenholm/madlaugh04.wav"  
    "Oh Shit!"       "vo/citadel/br_ohshit.wav"  
    "Hey"            "vo/streetwar/alyx_gate/al_hey.wav"  
    "Cover Me"       "vo/npc/alyx/coverme02.wav"  
    "Oh God!"        "vo/npc/alyx/ohgod01.wav"  
    "Struggle"       "vo/citadel/al_struggle03.wav"  
  }

// ***************************************************
// *                    Models                       *
// ***************************************************
  "models"
  {
    "1" "player/ct_urban"
    "2" "player/t_phoenix"
  }
  
// ***************************************************
// **************     End Config        **************
// ***************************************************
//////////////////////////////////////////////////////
// ***************************************************
// *******  just for check - DON'T MODIFY   **********
// ***************************************************
  "de_bug"
  {
    "hitbox"  "headshot"
    "thetime" "am"
    "de_bugA" "a"
    "de_bugB" "b"
  }
}
