"est_props1"
{
//	"name that displays in the menu"
//	{
//		"prop" "file path of the prop .mdl"
//		"type" "physics or Dynamic"
//		"animesq1" "animation sequence for the model"
//		"animesq2" "second animation sequence"
//		"sound1"   "sound that plays when the prop i spawned"
//		"sound2"   "second sound that plays"
//		"dissolve" "how long before the prop dissolves (0 = disabled)"
//	}

	"Exploding Barrel"
	{
		"prop"     "props_c17/oildrum001_explosive.mdl"
		"type"     "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"Swampy Turtle"
	{
		"prop"   "props/de_tides/Vending_turtle.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"I <3 Swampy Turtle Hat"
	{
		"prop"   "props/de_tides/Vending_hat.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"item_crate"
	{
		"prop"   "items/item_item_crate.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"Watermelon"
	{
		"prop"   "props_junk/watermelon01.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"Bananna Bunch"
	{
		"prop"   "props/cs_italy/bananna_bunch.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"Orange"
	{
		"prop"   "props/cs_italy/orange.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"Bananna"
	{
		"prop"   "props/cs_italy/bananna.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"mailbox01"
	{
		"prop"   "props/cs_militia/mailbox01.mdl"
		"type"   "dynamic"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"caseofbeer01"
	{
		"prop"   "props/cs_militia/caseofbeer01.mdl"
		"type"   "dynamic"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"gazebo"
	{
		"prop"   "props/cs_havana/gazebo.mdl"
		"type"   "dynamic"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"toilet"
	{
		
		"prop"   "props/cs_militia/toilet.mdl"
		"type"   "dynamic"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"cart_wheel"
	{
		"prop"   "props/de_inferno/cart_wheel.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_nose"
	{
		"prop"   "props/cs_office/snowman_nose.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_mouth1"
	{
		"prop"   "props/cs_office/snowman_mouth1.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_hat"
	{
		"prop"   "props/cs_office/snowman_hat.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_face"
	{
		"prop"   "props/cs_office/snowman_face.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_eye1"
	{
		"prop"   "props/cs_office/snowman_eye1.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_eye2"
	{
		"prop"   "props/cs_office/snowman_eye2.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
	
	"snowman_arm"
	{
		"prop"   "props/cs_office/snowman_arm.mdl"
		"type"   "physics"
		"animesq1" "0"
		"animesq2" "0"
		"sound1"   "0"
		"sound2"   "0"
		"dissolve" "0"
	}
}
