"est_props7"
{
	"Bar Stool"
	{
		"prop"		"props/cs_militia/barstool01.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"Traffic Cone"
	{
		"prop"		"props_junk/TrafficCone001a.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"Traffic Barrel"
	{
		"prop"		"props/cs_assault/barrelwarning.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"Paint Bucket"
	{
		"prop"		"props/cs_militia/paintbucket01.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"Glass Window"
	{
		"prop"		"props/cs_militia/militiawindow02_breakable.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"Glass Window2"
	{
		"prop"		"props/cs_militia/wndw01.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"lockerbench"
	{
		"prop"		"props/de_train/lockerbench.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"meter"
	{
		"prop"		"props/cs_assault/meter.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"handrail04_doublerise"
	{
		"prop"		"props_c17/handrail04_doublerise.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"rustyrailing02"
	{
		"prop"		"props/cs_assault/rustyrailing02.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"it_blc_small"
	{
		"prop"		"props/cs_italy/it_blc_small.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"it_blc_med"
	{
		"prop"		"props/cs_italy/it_blc_med.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"bench_concrete"
	{
		"prop"		"props/de_inferno/bench_concrete.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"bench_wood"
	{
		"prop"		"props/de_inferno/bench_wood.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"ladderaluminium128"
	{
		"prop"		"props/cs_assault/ladderaluminium128.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"ladderrung"
	{
		"prop"		"props/cs_militia/ladderrung.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"ladderwood"
	{
		"prop"		"props/cs_militia/ladderwood.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"ropeladder"
	{
		"prop"		"props/cs_militia/ropeladder01.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"ladderaluminium"
	{
		"prop"		"props/de_train/ladderaluminium.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"metalladder001"
	{
		"prop"		"props_c17/metalladder001.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"metalladder002"
	{
		"prop"		"props_c17/metalladder002.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"metalladder003"
	{
		"prop"		"props_c17/metalladder003.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"antlionhill"
	{
		"prop"		"props_wasteland/antlionhill.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"barricade001a"
	{
		"prop"		"props_wasteland/barricade001a.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"barricade002a"
	{
		"prop"		"props_wasteland/barricade002a.mdl"
		"type"		"physics"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
	"bouy01"
	{
		"prop"		"props_wasteland/bouy01.mdl"
		"type"		"dynamic"
		"animesq1"		"0"
		"animesq2"		"0"
		"sound1"		"0"
		"sound2"		"0"
		"dissolve"		"0"
	}
}
